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Release Date: November 20, 2012

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Resident Evil 6 Is Capcom’s Largest Scale Production Ever

Posted on January 26, 2012 AT 06:39am

THE BUZZ: Capcom has officially declared Resident Evil 6 its, “largest scale production” ever.

The game’s executive producer, Hiroyuki Kobayashi, revealed that Capcom has around 150 people working on the game in Japan and around 600 people worldwide.

EGM’s TAKE: Resident Evil 6 took the world by storm when the first official trailer was revealed last week and since then rumors and speculation has been running wild as people try to pick it apart looking for clues. Capcom hasn’t released any official details regarding the game, however they did release this special version of the announcement trailer featuring commentary from some of the key developers on the title. From the looks of the trailer it appears that the newest game is looking to step back towards the original’s roots, concentrating more on unexpected frights then straight up action, like Resident Evil 5. Every single Resident Evil title has been a massive undertaking, however it appears the team is really pushing the enveloped with the franchise’s sixth main installment. But will a bigger team mean a better game, or will too many ideas water down the games’s core?

You can check out our first look preview of Resident Evil 6 here.

What features would you like to see in the game? Let us know below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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