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Resogun Dev Diary Offers a Look into the Minds of Its Developers

Posted on November 8, 2013 AT 11:58am

Developer Housemarque has released a pair of videos that give a behind-the-scenes look at their upcoming PS4 launch title, Resogun.

As seen in the videos (embedded below), Resogun’s worlds are constructed from 3D cubes called voxels. The worlds themselves are thematically inspired by Greek and Roman mythology.

A spiritual successor to Super Stardust HD, Resogun was first announced during Gamescom 2013 earlier this year. It will be available for free at launch to PlayStation Plus members.

“I’ve always considered shooters to be maybe the purest form of gameplay,” lead programmer Harry Krueger says in the first video. “I mean, it’s shoot-revive-improve—that loop over and over again gets you in the zone like nothing else.”

Resogun launches exclusively for PlayStation 4 when the system arrives November 15 in North America, November 29 in Europe.

Source: PlayStation Blog

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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