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Titanfall


 

Talking to GamesIndustry International, Respawn’s co-founder Vince Zampella offered an explanation as to why Titanfall lacks a proper single-player campaign.

“How many people finish the single-player game? It’s a small percentage,” Zampella told GamesIndustry International. “It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of a campaign].”

No doubt Zampella is speaking from his personal experience with Call of Duty—games that players typically gravitate toward for the multiplayer, not the single-player campaign—not making a sweeping generalization about single-player campaigns in general.

Zampella reiterated that, with Titanfall, his company is trying to set themselves apart from Call of Duty and other big shooters instead of walking under their shadows.

“Honestly, we’re not shipping the same time as them. We’re going for something different. We’re not gunning for Call of Duty. We’re doing our thing. The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.”

Titanfall launches on PC, Xbox One, and Xbox 360 spring 2014.

Respawn Co-founder Explains Absence of Single-player in Titanfall

By | 06/21/2013 01:33 PM PT

News

Talking to GamesIndustry International, Respawn’s co-founder Vince Zampella offered an explanation as to why Titanfall lacks a proper single-player campaign.

“How many people finish the single-player game? It’s a small percentage,” Zampella told GamesIndustry International. “It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of a campaign].”

No doubt Zampella is speaking from his personal experience with Call of Duty—games that players typically gravitate toward for the multiplayer, not the single-player campaign—not making a sweeping generalization about single-player campaigns in general.

Zampella reiterated that, with Titanfall, his company is trying to set themselves apart from Call of Duty and other big shooters instead of walking under their shadows.

“Honestly, we’re not shipping the same time as them. We’re going for something different. We’re not gunning for Call of Duty. We’re doing our thing. The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.”

Titanfall launches on PC, Xbox One, and Xbox 360 spring 2014.

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