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Titanfall


 

A new behind-the-scenes video for Titanfall features members of Respawn Entertainment’s team dishing about their design philosophies and approach to their their debut shooter.

The video also, of course, offers a look at Titanfall in action with new gameplay shots—including, but not limited to, Titans picking up Pilots and puttin’ ’em in their bellies.

Unveiled during Microsoft’s pre-E3 press conference with a five-minute gameplay demo, Titanfall blends the cinematic experience of a single-player campaign within a multiplayer context. The game’s big hook? Probably wholly evident in the video (embedded below), but put simply (and somewhat reductively): Pilots—the player—can summon 20-foot mechs called “Titans” into the battle. But unlike most mechanical exoskeletons, Titans aren’t lumbering giants, but rather quick, agile machines that play similarly to Pilots in terms of control.

Titanfall launches on Xbox One, Xbox 360, and PC spring 2014.

Respawn Devs Dish about Design Approach to Titanfall in New Behind-the-Scenes Video

By | 06/20/2013 12:44 PM PT

News

A new behind-the-scenes video for Titanfall features members of Respawn Entertainment’s team dishing about their design philosophies and approach to their their debut shooter.

The video also, of course, offers a look at Titanfall in action with new gameplay shots—including, but not limited to, Titans picking up Pilots and puttin’ ’em in their bellies.

Unveiled during Microsoft’s pre-E3 press conference with a five-minute gameplay demo, Titanfall blends the cinematic experience of a single-player campaign within a multiplayer context. The game’s big hook? Probably wholly evident in the video (embedded below), but put simply (and somewhat reductively): Pilots—the player—can summon 20-foot mechs called “Titans” into the battle. But unlike most mechanical exoskeletons, Titans aren’t lumbering giants, but rather quick, agile machines that play similarly to Pilots in terms of control.

Titanfall launches on Xbox One, Xbox 360, and PC spring 2014.

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