Titanfall developer Respawn Entertainment isn’t ruling out a traditional single-player campaign in a future sequel.
The sci-fi first-person shooter sought to differentiate itself with a campaign multiplayer mode, which attempted to story across a series of competitive online matches, but the concept wasn’t warmly received, a fact Respawn COO Dusty Welch openly admits.
“Campaign mode, I think, was interesting but ultimately not as engaging or rewarding as we would’ve liked,” Welch recently told Game Informer. “It kind of begs the question for us: Do you go further in that? Do you trim that back?”
As for whether that retooling might end up as a standard single-player experience? Welch said he “certainly” wouldn’t count that option out. “But I think that there’s a lot of reward in continuing to push the paradigm that Titanfall introduced,” he continued, “which is this always connected, real live visceral multiplayer universe. We learned a lot, and I think it’s up to us to think about how we apply the learning to make the next game even more expansive and more engaging than the first.”
Another change we might see in future installments of the franchise, according to Welch, is an increased focus on eSports-friendly features like a robust spectator mode. “eSports is something that, as a developer, we are really keen on tracking,” he said. “We’re interested in it.”
In the short term, Titanfall will continue to get new more DLC map packs and free updates, including today’s patch, which adds a pair of new game modes, additional Burn Cards, and deeper Titan customization options.