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Respawn reduces the effect of new Titanfall matchmaking changes

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Posted on April 8, 2014 AT 04:21am

Respawn has “turned down the effect” of its recent matchmaking changes to help players find games faster while it works on fixing bugs.

A recent patch improved the fairness and balance of matchmaking by grouping players based on their skill level. The update was pushed to public Attrition and Hardpoints modes, following a beta test, and is set to spread to other modes in the near future. Under this new system if there is a ”clear winner” between two teams then the game’s matchmaking system will find a more balanced match for both teams involved. However, this means that players will experience longer matchmaking times.

“This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round,” Respawn explained. “This should end some of the frustration with playing for extended periods when you’re having an off night.”

“FYI: we turned down the effect of the new matchmaking to help players find games while we work on fixing bugs and making improvements,” the developer recently wrote on Twitter.

Titanfall has been available on Xbox One and PC since last month and is available on Xbox 360 from today, April 8 in North America (April 11 for Europe).

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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