Posted on October 5, 2011 AT 06:49am
THE BUZZ: EA and DICE tend to edge more towards realism in the Battlefield series, however one person claiming to be a retired SWAT member is pretty critical about the way the game handles flashlights and lasers.
He claims that the TAC Lights and Lasers have made what was a pretty realistic game into something that resembles Halo. He explains:
The reason you need a light that turns on and off quickly is because of what we call “light discipline” you can read all about it but in summary lights can help you or hurt you.
This game needs a momentary switch for lights, not an on/off switch or a stupid hangun that aims upward with light on as you run or move. Never run with a flashlight on.
Flashlights are primarily LED high intensity lights, but they do not produce the kind of light simulated in this game in almost any environment this game seems to produce a huge white area where you cannot tell the center or source of the light. That is BS. Flashlights on guns temporarily blind threats/targets, but that lasts only a few moments and then the target can return fire accurately aiming for your light.
Lasers are what swat members call “crutches for those who cannot point shoot,” Also they don’t emit a long beam visible unless you are in the fog or smoke. In either case they give away your angle and position. They are completely unnecessary for tactical purposes and only used for “psychological” reasons and Hollywood drama.
EGM’s TAKE: It’s unknown if this man was a SWAT member, but his in-depth knowledge seems to suggest some professional affiliation to law enforcement or military. Fans want realism but there’s a certain point where it stops becoming a game. And it’s important to remember, it’s just a game!
Do you agree with him? Leave your thoughts below.
Source: Battlefield 3 Forum
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