One of the big design changes in the upcoming Injustice sequel centers around the post-fight loot that will not only alter the appearance of your fighter, but will also impact key stats and attacks. Inserting changes that directly impact gameplay has been one of the big concerns voiced by many fighting-game purists who are concerned about the impact that the enhancements could have in Injustice 2.
“We anticipated what some of the hesitation might be from players and are developing intelligently to deliver something which will hopefully appeal to all of our fans, whether you’re a hardcore fighting game enthusiast or a more casual fan,” explained Brian Goodman, Marketing Manager at NetherRealm Studios.
“There’s been a lot of discussion on how best to communicate this because we are, obviously, throwing a bit of a monkey wrench in the works as far as some fighting game purists might find. We’re doing things to make sure people who want a pure fighting game can get that.”
The big fear among Injustice fans is that the introduction of gear will create a competitive advantage/disadvantage among competitors, detracting from the actual skill of the player in favor of how well they’ve “geared-up” their character. In this regard, Goodman offered good news and bad news.
“Essentially [the game] is unbalanced,” when the gear system is in use, Goodman conceded.
But before you lose all hope, rest assured that NetherRealm is attempting to address the concept in a way that will provide a more balanced game.
“We’re creating modes where it’s an even playing field and you can gear up for aesthetic reasons but your character stats are on an even plane,” Goodman revealed. “We also have modes where gear actually impacts your strength, which is a whole new level of strategy.”
This seems to confirm the rumor that Injustice 2 will actually offer multiple modes that can be selected to increase or decrease the significance of the loot that’s collected. For traditional fighting-game fans, this will be very welcome news.
“Online we’re going to look at matchmaking so players are matched like-for-like, but it will be fundamentally unbalanced at that point,” Goodman continued. “For the hyper-competitive tournaments, we want those to still be places people can show off the customization they have earned throughout the game, but they have to be level playing fields. That’s essential for true fighting game aficionados.”
The benefits of the new gear system seem to be tied towards opening the game up to a bigger group of gamers who may not play competitively.
“It’s a way to elevate yourself without having to be the greatest fighting game player out there and make the game much more palatable for a casual audience as well,” Goodman told Eurogamer. “The system is being built to provide players a way to make this game that much more engaging. We’re building a way to make this game more your own, give you opportunities to play this game a number of ways and enjoy it for as long as you keep the controller in your hands.”