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Apparently there was more to Rime’s Gamescom trailer than meets the eye, as revealed by Tequila Works creative director Rubio Munarriz in a recent PlayStation Blog post.

Munarriz breaks down 21 notable aspects to the two-minute Gamescom 2014 trailer, citing some elements that will be useful to players when the game arrives on PS4…whenever it does. Animal life, for example, prove useful as guides. Spotting seagulls headed in one direction might tell you which way to go, or seeing them circling something might indicate a point of interest. Munarriz also teased the importance of the key symbol, which is prominently featured in the trailer at 0:31, embedded in a rock, as well as more subtly at 0:39 in a smaller rock. This is the same key symbol built into the monolithic tower that is the red-caped hero’s goal.

Rime’s CD also revealed a quick snippet of the game’s perspective-based puzzles, seen in a shot at 0:47 wherein a fox can be spotted in the foreground across from a a drawing etched in the trees that only takes shape depending on the perspective.

As for the breadth of exploration Rime will contain, it will stretch from land and mountain to—as Munarriz teased—an underwater temple.

You can check out the Munarriz’s full breakdown of the trailer on the PlayStation Blog.

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Rime creative director shares several secrets contained within Gamescom trailer

By | 08/22/2014 01:25 PM PT

News

Apparently there was more to Rime’s Gamescom trailer than meets the eye, as revealed by Tequila Works creative director Rubio Munarriz in a recent PlayStation Blog post.

Munarriz breaks down 21 notable aspects to the two-minute Gamescom 2014 trailer, citing some elements that will be useful to players when the game arrives on PS4…whenever it does. Animal life, for example, prove useful as guides. Spotting seagulls headed in one direction might tell you which way to go, or seeing them circling something might indicate a point of interest. Munarriz also teased the importance of the key symbol, which is prominently featured in the trailer at 0:31, embedded in a rock, as well as more subtly at 0:39 in a smaller rock. This is the same key symbol built into the monolithic tower that is the red-caped hero’s goal.

Rime’s CD also revealed a quick snippet of the game’s perspective-based puzzles, seen in a shot at 0:47 wherein a fox can be spotted in the foreground across from a a drawing etched in the trees that only takes shape depending on the perspective.

As for the breadth of exploration Rime will contain, it will stretch from land and mountain to—as Munarriz teased—an underwater temple.

You can check out the Munarriz’s full breakdown of the trailer on the PlayStation Blog.

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