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League of Legends developer and publisher Riot Games is considered the third best company of small- and medium-sized businesses in the U.S. to work for, according to Fortune.

Global research and consulting firm Great Place to Work was tasked by Fortune to determine the top small businesses in the U.S. “that have created unique cultures and great workplaces.” One of the criteria used includes having less than 1,000 employees. Riot Games employes 846.

“We aspire to make Riot Games a legitimately great place to work, so it feels great to be recognized for our efforts to create a culture where Rioters can thrive,” the company wrote in a response posted to their official website.

“This was our first year applying for the list, so our expectations were blown away by the #3 ranking. Teams from across the company contributed to the application process, which included a survey about life at Riot that went out to randomly-selected Rioters and an in-depth questionnaire about our culture and programs. This process gave us the opportunity to share Riot culture and stories, but also gave us a chance to take cultural inventory of where we’re at and where we still need to go.”

Formed in 2006 by Richard Riot and Marc “Tryndamere” Merrill, Riot Games skyrocketed to prominence with its wildly successful—and sole—release, League of Legends, which launched in 2009 on Windows and Mac OS X.

Riot Games Named Third Best Medium-Sized Company to Work For by Fortune

By | 09/24/2013 01:10 PM PT

News

League of Legends developer and publisher Riot Games is considered the third best company of small- and medium-sized businesses in the U.S. to work for, according to Fortune.

Global research and consulting firm Great Place to Work was tasked by Fortune to determine the top small businesses in the U.S. “that have created unique cultures and great workplaces.” One of the criteria used includes having less than 1,000 employees. Riot Games employes 846.

“We aspire to make Riot Games a legitimately great place to work, so it feels great to be recognized for our efforts to create a culture where Rioters can thrive,” the company wrote in a response posted to their official website.

“This was our first year applying for the list, so our expectations were blown away by the #3 ranking. Teams from across the company contributed to the application process, which included a survey about life at Riot that went out to randomly-selected Rioters and an in-depth questionnaire about our culture and programs. This process gave us the opportunity to share Riot culture and stories, but also gave us a chance to take cultural inventory of where we’re at and where we still need to go.”

Formed in 2006 by Richard Riot and Marc “Tryndamere” Merrill, Riot Games skyrocketed to prominence with its wildly successful—and sole—release, League of Legends, which launched in 2009 on Windows and Mac OS X.

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