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Rocket League


 

Psyonix finally delivered cross-platform parties to Rocket League yesterday with the release of update 1.58.

This update introduces a new Friends List to the game that allows players to add friends from other platforms to Parties and Clubs. As part of the update, all players have been assigned a new “RockedID,” which is their username plus a random four digit code. This new ID will be used for cross-platform parties.

Also added in this update are the rewards for Competitive Season 9, which include new wheels based on where players finished, as well as the following unique titles for reaching Grand Champion:

  • Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
  • Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
  • Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
  • Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
  • Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

Other changes in this update include Extra Modes in Free Play, the option to control which stats are displayed in-game, the start of Competitive Season 10, and a new “Input Buffer” setting that offers the following options:

  • Legacy – The default option used since Rocket League launched.
  • STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
  • CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.

Rocket League is available now on Xbox One, PlayStation 4, PC, and Nintendo Switch.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Rocket League’s cross-platform parties are now live

Rocket League's 1.58 update has arrived on Xbox One, PlayStation 4, PC, and Nintendo Switch.

By Matthew Bennett | 02/20/2019 05:03 AM PT

News

Psyonix finally delivered cross-platform parties to Rocket League yesterday with the release of update 1.58.

This update introduces a new Friends List to the game that allows players to add friends from other platforms to Parties and Clubs. As part of the update, all players have been assigned a new “RockedID,” which is their username plus a random four digit code. This new ID will be used for cross-platform parties.

Also added in this update are the rewards for Competitive Season 9, which include new wheels based on where players finished, as well as the following unique titles for reaching Grand Champion:

  • Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
  • Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
  • Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
  • Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
  • Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

Other changes in this update include Extra Modes in Free Play, the option to control which stats are displayed in-game, the start of Competitive Season 10, and a new “Input Buffer” setting that offers the following options:

  • Legacy – The default option used since Rocket League launched.
  • STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
  • CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.

Rocket League is available now on Xbox One, PlayStation 4, PC, and Nintendo Switch.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89