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Rockstar Offers Up Details on Grand Theft Auto Online, Including Microtransactions

By
Posted on September 25, 2013 AT 01:38pm

An update on Rockstar Newswire, the company’s official blog, confirms microtransactions in Grand Theft Auto Online and details the multiplayer component to GTAV.

According to the post, Grand Theft Auto Online will support up to 16 players in a single game, and will allow players to customize their characters and cars. Reputation and cash flow will play a huge part in GTA Online as well. Reputation is gained by online activity, and will contribute to ranking up, opening up new features, weapons, and criminal contacts. Cash is obtained through various activities, ranging from heisting armored cars to winning street races. And if players want, they can purchase GTA$ with real-world money through an in-game story.

“The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash,” reads the post. “There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.”

Rockstar also highlighted four multiplayer modes/activities they’re working on for the first few weeks of GTA Online. The Content Creator allows users to create their own Deathmatches and races, while the Beach Bum pack will introduce “new amazing beach fun vehicles” and over 300 pieces of leisure wear and two “new but not remotely relaxing weapons.” Additional modes being worked on include Capture the Flag and full-on cooperative heists.

Grand Theft Auto Online, which is included with GTAV, goes live on October 1.

Source: Rockstar Games

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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