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Rockstar Working on ‘Cutting-Edge’ Engine for Next-Gen Platforms

Posted on December 7, 2012 AT 10:40am

As mentioned in a job posting up on their official website, Rockstar Games is working on “cutting-edge architectures” for the next generation of gaming consoles.

Is this a surprise? No, not at all—I’d be worried if they weren’t. Still, it’s interesting to hear about.

The job posting is for a “core engine programmer”, someone who will be tasked with working on multiple aspects of engine development, designing and implementing low- and mid-level systems, improving engine architecture and evolving an existing codebase, and diagnosing game performance and stability issues (and, in turn, helping to develop solutions to those problems).

“You need at least three years commercial games experience and a minimum of one published title on PS3 or Xbox 360 to demonstrate your skills,” the job posting reads. “This is an exciting opportunity to develop cutting-edge architectures and high performance systems for current and next-gen platforms.”

With Grand Theft Auto V coming soon to the PS3 and Xbox 360, it wouldn’t seem likely that the first game to make use of this new engine would be another GTA title. Maybe it’ll be a follow-up game to a previous release such as Red Dead Redemption—or maybe it’ll be a totally new project.

What would you like to see Rockstar release as their first next-gen game using this new engine? Let us know in the comments below!


Source: Rockstar Games Official Site

Eric L. Patterson, Executive Editor
Eric L. Patterson got started via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as can realistically be crammed in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk Eric on Twitter: @Eric_EGM. Meet the rest of the crew.

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