In an interview with Polygon, series producer Rod Fergusson talked “freshening up” Gears of War with new studio Black Tusk to keep the shooter “current.”
Starting with why he left Epic Games in the first place, Rod discussed briefly his time with Irrational and the decision to ultimately leave 2K Games after wrapping Bioshock Infinite—and why he jumped at the chance to head back to Microsoft’s billion-dollar third-person shooter series as the new studio manager for Black Tusk.
“I brought with me the work I had done on it before, so that’s a starting point for us, thinking about what we could do,” he said. “There’s definitely a lot of information that I had, what we’d been working on, what Gears could become when I was still at Epic.”
When it came to details about the actual next Gears installment, though, Fergusson was expectedly vague, especially about the story.
“That’s what I like about Gears of War games is, it tends to be a very constricted moment in time for the characters. It’s like an episode of 24 to me. We’re not ‘let’s go talk about three years in the life of this character.’ It’s about what happens over this two-day period, and so there’s things. There’s lots of stuff, backstory from the E Day, Pendulum Wars all the way to Gears 3, there’s a lot of room in there. But I don’t know if that’s the place to go. I think there’s lots of other places to go as well.”
As the interview wrapped up, Rod touched upon what is likely the most important thing to fans of the franchise: it’s future.
“I think it needs a little bit of freshening up,” he said. “I think you have to make something current, so I think there’s things that we have to do there. But I think there’s no reason why Gears needs to be short-lived at all. I think it’s about being true to the franchise and paying it the respect it deserves so it can have that longevity. You have to invest in it, you have to believe in it and you have to treat it properly, and then yeah, I think it has legs to live on, for sure.”