X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON RUMOR: Blizzard Restarts WoW Successor 'Titan,' Postpones Release

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
RUMOR: Blizzard Restarts WoW Successor 'Titan,' Postpones Release
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

According to GamesBeat, Blizzard Entertainment has scrap their progress on their next MMO, codenamed “Titan.”

Speculation about Blizzard’s World of Warcraft successor has been circulating since 2007. In 2011, Blizzard chief operating officer Paul Sams told Gamasutra that a playable version of the game had been built. Little else was said about the project until 2012, when Blizzard vice president of game design rob Pardo reported that the unnamed MMO was “in the middle of development,” saying it still had a long way to go.

The project was expected to be World of Warcraft‘s spiritual successor and last for the next ten to fifteen years.

Meanwhile, the almost decade-old World of Warcraft continues to lose subscribers, dropping from 10 million players in 2012 to a little over 8 million currently. At its peak, WoW maintained 12 million subscribers.

GamesBeat reports that “Titan” team has been reduced from 100 developers to 70 developers, and that the title will—at the earliest—be released in 2016.

Blizzard has yet to make an official statement on the status of the MMO, nor have they commented these reports. As always, we’ll have more as the story develops.

RUMOR: Blizzard Restarts WoW Successor ‘Titan,’ Postpones Release

By | 05/28/2013 08:02 PM PT

News

According to GamesBeat, Blizzard Entertainment has scrap their progress on their next MMO, codenamed “Titan.”

Speculation about Blizzard’s World of Warcraft successor has been circulating since 2007. In 2011, Blizzard chief operating officer Paul Sams told Gamasutra that a playable version of the game had been built. Little else was said about the project until 2012, when Blizzard vice president of game design rob Pardo reported that the unnamed MMO was “in the middle of development,” saying it still had a long way to go.

The project was expected to be World of Warcraft‘s spiritual successor and last for the next ten to fifteen years.

Meanwhile, the almost decade-old World of Warcraft continues to lose subscribers, dropping from 10 million players in 2012 to a little over 8 million currently. At its peak, WoW maintained 12 million subscribers.

GamesBeat reports that “Titan” team has been reduced from 100 developers to 70 developers, and that the title will—at the earliest—be released in 2016.

Blizzard has yet to make an official statement on the status of the MMO, nor have they commented these reports. As always, we’ll have more as the story develops.

0   POINTS
0   POINTS