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RUMOR: Nintendo Hoping to Change Wii U to Support More Than One Controller

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Posted on November 8, 2011 AT 05:26pm

THE BUZZ: At the E3 2011 reveal of the Wii U, all of the excitement and wonderment over Nintendo’s crazy plans for their next home console were somewhat brought down by one snag—the Wii U would only be able to support one of those fancy new controllers at a time.

However, according to videogame trade site Develop, Nintendo is now hard at work trying to get the Wii U to be able to support two controllers at one time instead of only one. Develop’s source—speaking on the condition of anonymity—stated that three factors about the Wii U are still very much in flux: the amount of tablet controllers it will be able to support, how much RAM the console will come stock with, and the speed of the main processor.

“Nintendo now know they absolutely need to support two tablets,” the source told Develop. “At E3 they didn’t commit to this, but they know how important it is to make it technically feasible to support two screens. Even if that affects framerate, as a developer and player, I don’t care. It needs to work. Developers will design appropriate games for this. If you’re building a quiz game you’re not going to give a s**t about the framerate.”

EGM’s TAKE: In my opinion, the difference between the Wii U supporting one tablet controller, and it being able to support two at once, would be huge. There are a lot of interesting gameplay ideas that simply couldn’t be done if only one player at a time is able to use such a controller, and that situation seems like it could be very limited to the idea of multiplayer games.

Of course, if the Wii U’s final hardware is able to support multiple controllers at once, the question of price then comes up. It isn’t hard to imagine that these controllers won’t be cheap, and the cost to bundle one with the hardware, versus having to sell them separately, could be quite different.

We’d like to know what you think—would the Wii U be fine if it only supported one tablet controller, or does it really need to be able to handle at least two at once? Voice your opinion in the comments below!

Source: Develop

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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