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RUMOR: Wii U Zelda Set For 2014, Will Look Like Skyward Sword

Posted on September 5, 2012 AT 12:00pm

Nintendo’s Wii U will have a lot of hype to live up to this holiday season, and the lack of a new Legend of Zelda title isn’t helping. In fact, Link and Zelda may not be returning to consoles until 2014, according to rumors.

Wii U Daily claims that 2014 is the targeted return date for a new Zelda title, which apparently will follow a similar art design and graphics style to Skyward Sword according to an inside source.

This alleged Nintendo of Japan insider (who’s seen the game in action) also says that this new game won’t be darker in tone like Twilight Princess, but it’ll be the company’s biggest production by far, on a “Rockstar/GTA” level of production.

Here’s a few snippets from Wii U Daily’s information, highlighting some rather bold claims:

  • Nintendo’s biggest team “ever” (Nintendo EAD 3) is working on the game
  • Development is being headed by long-time director Eiji Aonuma
  • It’s Nintendo’s most expensive game to date
  • Development is reportedly taking four years to finish
  • Wii U Zelda was originally scheduled for Q3 2013, but had to be pushed back to 2014
  • There won’t be more dungeons, but they will be three times bigger
  • Some dungeons are so massive, they will take “hours” to complete
  • It stars a “very detailed” Adult Link, with no clue to its place in the timeline
  • Nintendo’s first test dungeon is bigger than Ocarina of Time‘s Hyrule Field
  • It’s big enough that it “wouldn’t be possible” without 25 GB Blu-ray storage
  • Nintendo is using the Havok and Umbra engines for the graphics

For an anonymous source, all this information is oddly specific for a big budget Nintendo game that’s not quite through its main development phase yet—but Wii U Daily does have a large network of contacts.

Regardless, it seems that Nintendo is in no hurry to rush a Legend of Zelda title to the Wii U, although I find it curious that they’re not doing a revamped version of Skyward Sword that would take advantage of the GamePad controller. That same tactic worked wonders for Twilight Princess with the GameCube version being ported to the Wii.

Source: Wii U Daily

McKinley Noble, Contributing Editor
McKinley Noble has been writing about video games for seven years as a blogger and journalist, with each job adding to his painstakingly alphabetized collection of retro gaming memorabilia. When not cracking jokes about the gaming industry, he's a talking encyclopedia when it comes to mixed martial arts and anything MMA related. Follow him on Twitter: @KenTheGreat1. Meet the rest of the crew.

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