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[Update] Ryse: Son of Rome Multiplayer Will Contain Microtransactions

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Posted on August 22, 2013 AT 11:11am

Xbox One launch title and exclusive Ryse: Son of Rome will contain microtransactions in its multiplayer, Videogamer reports.

According to Videogamer, a Microsoft producer described Ryse‘s multiplayer microtransactions as similar to Mass Effect 3‘s multiplayer unlocks. Players earn gold in-game that can be used to buy booster packs containing random sets of loot. These booster packs can also be purchased through real-world local currency as well, however. Players can also choose to pay for an item using both in-game currency and real money.

“Say for instance a gold pack costs 15,000 gold, [and] you’ve only got 12,500,” the producer told Videogamer, “you can actually buy the difference and only spend a little bit to make it go to a gold pack. So we offer some variety there.”

Update: A representative for Microsoft reached out to EGM to clarify some of the details surrounding Ryse’s multiplayer progress:

“The progression system in Ryse: Son of Rome’s cooperative multiplayer experience offers players the freedom to customize their gladiator with a wide range of armor customization options and upgrades which are accessible across five tiers. Players must advance through each tier by earning experience through gameplay before being eligible to acquire ‘booster packs,’ which contain in-game upgrades. Once players have reached a new tier, they may either purchase ‘booster packs’ using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to ‘buy’ your way to the next tier). Players who purchase ‘booster packs’ with real-world currency will only receive a minor boost in how quickly they acquire the items they’ve earned compared to those who only use in-game Gold.”

Ryse: Son of Rome launches this November alongside the Xbox One.

Source: Videogamer

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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