You’ll be able to play with friends throughout Scalebound‘s entire campaign, director Hideki Kamiya has revealed.
The RPG, full of customizable dragons and fights against gigantic monsters, won’t place the multiplayer behind lobbies or separate single-player and multiplayer into different campaigns. Instead, everyone’s on the same adventure.
“You can play by yourself if you’d like to,” Kamiya explained to Polygon. “You can play with your friends whenever you like. It’s not a mode?a lot of people have asked us if it’s just for bosses, but it’s for the entire game’s campaign.”
In the case of boss fights, Kamiya said, the colossal enemies are designed so that it’ll be possible for one player to take each one down. That player will have his or her hands full, however, and fights can be won much more quickly by a few friends jumping in to tackle different parts of the battle.
“We don’t want to make a game where you have to play the multiplayer to beat it, but we don’t want single-player to be a totally different beast,” Kamiya said. “What’s more important is designing the combat encounters to encourage you to play multiplayer and reward you for playing multiplayer.”
Other rewards will come from the more social aspect of the game?especially showing off your dragon.
“When you’re evolving your dragon, players will ask, ‘how’d you get that horn? What breath is that?'” the game’s creative producer, JP Kellams, said. “All those experiences will be part of the meta-game of communication on how to build the best dragon for your play style.”
Scalebound will launch sometime in 2017, exclusively for the Xbox One and PCs running Windows 10.