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Following a rash of launch issues, which developer Rare recently detailedSea of Thieves‘ servers will be going down for maintenance periodically over the next few days, according to a post from the developer.

The first maintenance period will take place on Saturday, March 24th, from 2 a.m. PT to 7 a.m. PT. The second maintenance period will take place on Tuesday, March 27th, from 2 a.m. to 7 a.m. PT.

Rare stated that some headway has been made with the stated launch issues, which include connection issues during peak hours and players receiving rewards they earned after a delay or sometimes not at all. Specifically, Rare will release a patch “sometime next week” to fix issues related to players not earning Xbox achievements, items missing from player inventories, and performance issues for the Xbox One X.

As for the more pressing connection issues and delayed rewards, Rare considers these two issues to be one in the same. In other words, fixing the servers should fix the rewards.

Rare has attributed Sea of Thieves‘ multitude of issues to the amount of players that have logged onto the game since it launched on March 20th, reaching “3-4 times more concurrent players than we saw during any Scale Test or Beta session,” with over “one million unique players” logging onto the game’s servers. In other words, despite holding several stress tests, Rare was simply not ready for the amount of players that would want to play Sea of Thieves at launch.

It’s possible that the new Xbox Game Pass policy for first-party games, which added Sea of Thieves to the library at launch, could be blamed for Rare’s lack of preparation. Most developers will use pre-order numbers to anticipate how many players will be signing onto the server, but the sheer amount of players who utilized Game Pass’ 14-day free trial to test out Sea of Thieves might have caught Rare off-guard.

While Rare is trying to fix its game, it will also be introducing a new mechanic that will charge players gold for dying avoidable deaths, which doesn’t seem like a top priority right now, if you ask me.

Sea of Thieves is available on Xbox One and Windows 10 PC.

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Source: Rare

About Michael Goroff

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Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.

Sea of Thieves going down for maintenance—here’s when

Sea of Thieves will be taking itself out of commission for a few hours to (hopefully) fix its server issues.

By Michael Goroff | 03/23/2018 12:00 PM PT | Updated 03/23/2018 12:28 PM PT

News

Following a rash of launch issues, which developer Rare recently detailedSea of Thieves‘ servers will be going down for maintenance periodically over the next few days, according to a post from the developer.

The first maintenance period will take place on Saturday, March 24th, from 2 a.m. PT to 7 a.m. PT. The second maintenance period will take place on Tuesday, March 27th, from 2 a.m. to 7 a.m. PT.

Rare stated that some headway has been made with the stated launch issues, which include connection issues during peak hours and players receiving rewards they earned after a delay or sometimes not at all. Specifically, Rare will release a patch “sometime next week” to fix issues related to players not earning Xbox achievements, items missing from player inventories, and performance issues for the Xbox One X.

As for the more pressing connection issues and delayed rewards, Rare considers these two issues to be one in the same. In other words, fixing the servers should fix the rewards.

Rare has attributed Sea of Thieves‘ multitude of issues to the amount of players that have logged onto the game since it launched on March 20th, reaching “3-4 times more concurrent players than we saw during any Scale Test or Beta session,” with over “one million unique players” logging onto the game’s servers. In other words, despite holding several stress tests, Rare was simply not ready for the amount of players that would want to play Sea of Thieves at launch.

It’s possible that the new Xbox Game Pass policy for first-party games, which added Sea of Thieves to the library at launch, could be blamed for Rare’s lack of preparation. Most developers will use pre-order numbers to anticipate how many players will be signing onto the server, but the sheer amount of players who utilized Game Pass’ 14-day free trial to test out Sea of Thieves might have caught Rare off-guard.

While Rare is trying to fix its game, it will also be introducing a new mechanic that will charge players gold for dying avoidable deaths, which doesn’t seem like a top priority right now, if you ask me.

Sea of Thieves is available on Xbox One and Windows 10 PC.

Read More

Source: Rare



About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.