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Sea of Thieves players are going to have to learn to work together if they want to succeed.

A new developer diary released by Rare featuring senior designers Shelley and Andrew Preston takes a closer look at the game’s co-op gameplay.

According to the pair, Sea of Thieves is designed to encourage gameplay. For instance, while at sea, the player steering the ship is unable to view the world map and must rely on a crew mate to head below deck and call out the ship’s position. Likewise, the player viewing the map only has limited information and cannot see obstacles like rocks and reefs. As a result players will have to work together to navigate the high seas.

Also, while on land, only one player has access to a map and must hold it up and show it to other players if they wish to view it.

Andrew later explains that originally the game only gave a shovel to one person to dig up the treasure while another held the map, but this was deemed too boring. Instead, the developer opted to give all players a shovel and allow them to dig up the treasure together.

Sea of Thieves launches later this year for Xbox One and Windows 10 PCs.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Sea of Thieves’ latest video shows the importance of cooperation

The latest trailer for Microsoft exclusive Sea of Thieves demonstrates the importance of working together.

By Matthew Bennett | 01/11/2017 08:00 AM PT | Updated 01/11/2017 01:20 PM PT

Video

Sea of Thieves players are going to have to learn to work together if they want to succeed.

A new developer diary released by Rare featuring senior designers Shelley and Andrew Preston takes a closer look at the game’s co-op gameplay.

According to the pair, Sea of Thieves is designed to encourage gameplay. For instance, while at sea, the player steering the ship is unable to view the world map and must rely on a crew mate to head below deck and call out the ship’s position. Likewise, the player viewing the map only has limited information and cannot see obstacles like rocks and reefs. As a result players will have to work together to navigate the high seas.

Also, while on land, only one player has access to a map and must hold it up and show it to other players if they wish to view it.

Andrew later explains that originally the game only gave a shovel to one person to dig up the treasure while another held the map, but this was deemed too boring. Instead, the developer opted to give all players a shovel and allow them to dig up the treasure together.

Sea of Thieves launches later this year for Xbox One and Windows 10 PCs.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89