Sea of Thieves players are going to have to learn to work together if they want to succeed.
A new developer diary released by Rare featuring senior designers Shelley and Andrew Preston takes a closer look at the game’s co-op gameplay.
According to the pair, Sea of Thieves is designed to encourage gameplay. For instance, while at sea, the player steering the ship is unable to view the world map and must rely on a crew mate to head below deck and call out the ship’s position. Likewise, the player viewing the map only has limited information and cannot see obstacles like rocks and reefs. As a result players will have to work together to navigate the high seas.
Also, while on land, only one player has access to a map and must hold it up and show it to other players if they wish to view it.
Andrew later explains that originally the game only gave a shovel to one person to dig up the treasure while another held the map, but this was deemed too boring. Instead, the developer opted to give all players a shovel and allow them to dig up the treasure together.
Sea of Thieves launches later this year for Xbox One and Windows 10 PCs.