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Second Assassin’s Creed IV Dev Diary Explores Player Freedom in Open World

Posted on September 9, 2013 AT 02:45pm

In the second developer diary for Assassins’ Creed IV, key designers on the project discuss Black Flag‘s open-world nature and how it presents players with a variety of options to choose from.

“In the environment design, we really tried to push level design and level art to [the] next level to have a lot of task abilities, so give many options to the player,” art director Raphael Lacoste says in the video. “We don’t want to create a linear game. It’s really something open.”

According to script writer Darby McDevitt, Black Flag will contain plenty of situations in which players can choose to take a stealthy approach or come in loud. McDevitt specifically cites plantations as his one of his favorite locations in ACIV for this very reason.

Assassin’s Creed IV: Black Flag launches on PS3, Xbox 360, and Wii U October 29. The PlayStation 4 and Xbox One versions will be available alongside the console launches on November 15 and November 22 respectively. The PC version is slated for release sometime this winter.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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