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Capcom has announced that a second update for Resident Evil 6 will be going live next week, tweaking the difficulty of certain sections in the game.

This second update will be available to download on Xbox 360 and PlayStation 3 from January 22. it will allow players to enable Quick Time Event Assist on any difficulty level, tweaks the diffuclty of certain game sections (based on player feedback), and unlocks Agent Mode from the start of the game–without the need to complete the campaign first.

Finally the update allows players to replay certain levels within a chapter, removing the need to go through a whole chapter just to pick up a missed item.

Are there any other issues that need addressing or changes that need to happen? Let us know in the comments below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Second Resident Evil 6 Update Going Live Next Week

Capcom has announced that a second update for Resident Evil 6 will be going live next week, tweaking the difficulty of certain sections in the game.

By Matthew Bennett | 01/18/2013 06:58 AM PT

News

Capcom has announced that a second update for Resident Evil 6 will be going live next week, tweaking the difficulty of certain sections in the game.

This second update will be available to download on Xbox 360 and PlayStation 3 from January 22. it will allow players to enable Quick Time Event Assist on any difficulty level, tweaks the diffuclty of certain game sections (based on player feedback), and unlocks Agent Mode from the start of the game–without the need to complete the campaign first.

Finally the update allows players to replay certain levels within a chapter, removing the need to go through a whole chapter just to pick up a missed item.

Are there any other issues that need addressing or changes that need to happen? Let us know in the comments below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89