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SEGA: Kinect Games Need To Lose The Avatars

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Posted on August 10, 2011 AT 06:59am

SEGA’s Satoshi Ito, Producer for Rise Of Nightmares believes that Kinect needs to stop relying on Avatars if it is going to succeed.

Ito-san told VideoGamer.com;

“There’s currently a lot of games where you have your Avatar on the screen, and you’re motion moves the Avatar on the screen.”

“But the true sense of this platform will be better when you have a first person point of view – like [with Rise of Nightmares], when you’re playing this game, you don’t see an Avatar, you just see your perspective and your actions. That’s the sort of direction a lot game studios will be correcting.”

“Yes, I think that’s the true strength of [Kinect]. It gives you a more immersive experience when it’s only you versus the screen, and there’s nothing in-between disrupting anything.”

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).
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