Shadow of the Tomb Raider players will be able to independently adjust the difficulty of combat, exploration, and puzzles in the game, as well as the overall difficulty.
Players can choose between Easy, Normal, Hard, and Deadly Obsession difficulties for each of the above areas, but Square Enix notes that once Deadly Obsession is selected it will be locked in for all three areas and cannot be changed for the remainder of the playthrough.
“A loyal friend to any Tomb Raider completionist, Survival Instincts is back once again,” the publisher adds. “Adventurers looking for a more holistic experience can toggle Beacon (next objective location) and Glow (interactable objects) on/off regardless of difficulty settings (except when on the Deadly Obsession setting, of course).”
Square Enix also offered a handy guide that breaks down what each difficulty setting means for each area. For example, setting combat to easy will enable aim assist and make ammo plentiful. However, swapping to hard will increase enemy health and damage, remove health regeneration in combat, and remove hit markers.
In terms of exploration, setting to easy will add white paint to the critical path and light all base camps, while the hard setting removes the white paint, reduces the saving grab timer, and disables Survival Instincts.
Finally, the easy difficulty setting for puzzles makes it so Lara will offer audio hints, highlights interactable objects in Survival Instincts, and increases the window for timed mechanics, but bumping it up to hard removes hints and Survival Instincts, and reduces the window for timed mechanics.
A full rundown of all difficulty settings can be found in the blog post here.
Shadow of the Tomb Raider launches September 14th for Xbox One, PlayStation 4, and PC.