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The standalone, director’s cut of Shadowrun: Dragonfall will launch on Windows PC, OS X, and Linux September 18 for $14.99, developer Harebrained Schemes announced.

For those who backed Shadowrun’s Kickstarter in 2012—which soared past its $400,000 goal by closing out with $1,836,447 in crowdfunded development budget—and those who purchased Dragonfall as an expansion, the standalone version will be available for free upon launch.

Between now and Dragonfall’s September 18 launch, Harebrained Schemes will be posting weekly development diaries highlighting all that the team’s been working on since Dragonfall first debuted as an expansion earlier this year.

The first developer diary is scheduled for tomorrow, with game writer Andrew McIntosh exploring new missions and other story content. On August 28, composer Jon Everist will discuss the game’s score, followed by a break down of combat system improvements by Trevor King-Yost on September 4, and on September 10 an examination of the new in-game UI by Mike McCain.

Shadowrun: Dragonfall director’s cut hitting Windows, Mac, Linux September 18

By | 08/20/2014 12:30 PM PT

News

The standalone, director’s cut of Shadowrun: Dragonfall will launch on Windows PC, OS X, and Linux September 18 for $14.99, developer Harebrained Schemes announced.

For those who backed Shadowrun’s Kickstarter in 2012—which soared past its $400,000 goal by closing out with $1,836,447 in crowdfunded development budget—and those who purchased Dragonfall as an expansion, the standalone version will be available for free upon launch.

Between now and Dragonfall’s September 18 launch, Harebrained Schemes will be posting weekly development diaries highlighting all that the team’s been working on since Dragonfall first debuted as an expansion earlier this year.

The first developer diary is scheduled for tomorrow, with game writer Andrew McIntosh exploring new missions and other story content. On August 28, composer Jon Everist will discuss the game’s score, followed by a break down of combat system improvements by Trevor King-Yost on September 4, and on September 10 an examination of the new in-game UI by Mike McCain.

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