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SimCity developer Maxis has ensured fans that the game’s issues are almost completely under control now.

“I had hoped to issue an ‘all-clear’ tonight, but there are still some elements coming together,” said Maxis general manager Lucy Bradshaw. “Tonight and tomorrow we’ll be monitoring each server and gameplay metrics to ensure that the service remains strong and game is playing great. We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent.”

“The good news is that tens of thousands of new players are streaming into the game every day and the confidence our fans have shown is truly humbling,” she added. “I can’t begin to explain the way a development team feels when something you’re proud of is threatened at launch. Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues.”

So it appears that the worst is behind the game now, but there are still several kinks that need working out over the next few weeks.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

SimCity Crashes Down 92% Since Launch

By Matthew Bennett | 03/11/2013 07:49 AM PT

News

SimCity developer Maxis has ensured fans that the game’s issues are almost completely under control now.

“I had hoped to issue an ‘all-clear’ tonight, but there are still some elements coming together,” said Maxis general manager Lucy Bradshaw. “Tonight and tomorrow we’ll be monitoring each server and gameplay metrics to ensure that the service remains strong and game is playing great. We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent.”

“The good news is that tens of thousands of new players are streaming into the game every day and the confidence our fans have shown is truly humbling,” she added. “I can’t begin to explain the way a development team feels when something you’re proud of is threatened at launch. Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues.”

So it appears that the worst is behind the game now, but there are still several kinks that need working out over the next few weeks.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89