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SimCity offline mode required over six months of work, reworking core parts

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Posted on January 14, 2014 AT 02:36pm

Modifying SimCity to support offline play has required more than six months of work and the reworking of core parts of the game, according to lead engineer Simon Fox.

“I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it’s more than that,” Cox explained in a post on the official SimCity blog. “Entire calculations had to be rewritten in order to make the game function correctly.”

SimCity was written to rely on the servers,” he added. ”The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We’ve had to knock out the Internet pipe stuff. There’s a lot of code that hits the servers looking for information. We’ve had to write a lot of code to produce that data locally, specifically for region information.”

EA and Maxis only just yesterday broke news that SimCity would gain an offline mode, which will be added into the game as part of the upcoming Update 10.

Source: SimCity

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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