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SimCity and The Sims creator Will Wright has praised Microsoft for its swift U-turn on its Xbox One DRM policies so shortly after laying them all out at E3.

“From the consumers’ point of view, I can really understand a lot of the backlash to DRM,” Wright told CNN Money. “The fact that if something’s required on the Internet that means they can’t play it on the airplane or if their Internet connection goes down. It was interesting watching the Microsoft thing. I thought it was very impressive how responsive Microsoft was to that.”

Wright went on to explain his belief that gamers should be consulted during the development process.  “I tend to think of the fan base, especially the hardcore fan base, as co-developers,” he said. “These people with a passion for your project are going to go out and sell your game to other people and pull other people in. The more they feel like they have some ownership over the process and they’re not just kind of customers, the better.

“To see a company like Microsoft actually sit back, listen, and understand the fans and respond to them is impressive. For a company that size to be that responsive is great. These companies are the ones that obviously keep us in business and allow us to make games.”

Source: CNN

Image: Wired

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Sims Creator Will Wright Impressed By Microsoft’s Xbox One DRM U-turn

By Matthew Bennett | 06/26/2013 08:18 AM PT

News

SimCity and The Sims creator Will Wright has praised Microsoft for its swift U-turn on its Xbox One DRM policies so shortly after laying them all out at E3.

“From the consumers’ point of view, I can really understand a lot of the backlash to DRM,” Wright told CNN Money. “The fact that if something’s required on the Internet that means they can’t play it on the airplane or if their Internet connection goes down. It was interesting watching the Microsoft thing. I thought it was very impressive how responsive Microsoft was to that.”

Wright went on to explain his belief that gamers should be consulted during the development process.  “I tend to think of the fan base, especially the hardcore fan base, as co-developers,” he said. “These people with a passion for your project are going to go out and sell your game to other people and pull other people in. The more they feel like they have some ownership over the process and they’re not just kind of customers, the better.

“To see a company like Microsoft actually sit back, listen, and understand the fans and respond to them is impressive. For a company that size to be that responsive is great. These companies are the ones that obviously keep us in business and allow us to make games.”

Source: CNN

Image: Wired

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89