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Session—spiritual successor to EA’s Skate series—has finally hit Kickstarter, with more than two-thirds of its target goal already in the bag.

The game is currently in development for PC, but the Kickstarter aims to facilitate bringing the skating experience to all major platforms. The console version will use a dual-stick control format, but unlike the one used by EA’s Skate series, Session will have each stick control a respective foot, rather than splitting them between player weight and board movement. In addition to the dual stick control, the Kickstarter page details other features and intentions for the game, such as a lack of a scoring system, video editing and sharing, a full day-night cycle, online multiplayer, and more.

Some of the bigger features, like customization and online multiplayer, are stretch goals for the developer, meaning the features have their own pledge goals that need to be reached if fans want them added. There are currently nine stretch goals listed on the campaign page, ranging from $130,000 to $620,000, with the most expensive goal resulting in the implementation of Steam Workshop modding.

There are still 28 days left in the project’s Kickstarter campaign. At time of writing, the campaign has earned nearly $44,000, with less than $20,000 to go before hitting its base goal of $62,652. At the very least, the campaign has already hit the funding necessary for Steam Early Access and Xbox Game Preview launches, but fans can expect complete, multiplatform launches if the full goal is met.

Like other Kickstarter campaigns, contributors can earn rewards depending on how much they throw in. There are 12 reward tiers, most of which also include everything in the reward tiers below them, although the tiers do have limits on the number of backers that can subscribe. Some of the rewards include early access to prototype builds of the game, but players can get a taste of the experience right now through the PC demo that dropped ahead of the Kickstarer campaign.

Considering it is still being funded, Session does not currently have a release date, but the estimated delivery for some rewards seems to indicate a full launch sometime in mid-2019.

Read More

Source: Kickstarter


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Skate successor Session now live on Kickstarter, already almost funded

Skate fans prove their desire for more skating games by throwing money at the new Session Kickstarter.

By Nick Plessas | 11/22/2017 11:30 AM PT

Video

Session—spiritual successor to EA’s Skate series—has finally hit Kickstarter, with more than two-thirds of its target goal already in the bag.

The game is currently in development for PC, but the Kickstarter aims to facilitate bringing the skating experience to all major platforms. The console version will use a dual-stick control format, but unlike the one used by EA’s Skate series, Session will have each stick control a respective foot, rather than splitting them between player weight and board movement. In addition to the dual stick control, the Kickstarter page details other features and intentions for the game, such as a lack of a scoring system, video editing and sharing, a full day-night cycle, online multiplayer, and more.

Some of the bigger features, like customization and online multiplayer, are stretch goals for the developer, meaning the features have their own pledge goals that need to be reached if fans want them added. There are currently nine stretch goals listed on the campaign page, ranging from $130,000 to $620,000, with the most expensive goal resulting in the implementation of Steam Workshop modding.

There are still 28 days left in the project’s Kickstarter campaign. At time of writing, the campaign has earned nearly $44,000, with less than $20,000 to go before hitting its base goal of $62,652. At the very least, the campaign has already hit the funding necessary for Steam Early Access and Xbox Game Preview launches, but fans can expect complete, multiplatform launches if the full goal is met.

Like other Kickstarter campaigns, contributors can earn rewards depending on how much they throw in. There are 12 reward tiers, most of which also include everything in the reward tiers below them, although the tiers do have limits on the number of backers that can subscribe. Some of the rewards include early access to prototype builds of the game, but players can get a taste of the experience right now through the PC demo that dropped ahead of the Kickstarer campaign.

Considering it is still being funded, Session does not currently have a release date, but the estimated delivery for some rewards seems to indicate a full launch sometime in mid-2019.

Read More

Source: Kickstarter



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808