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Skullgirls to Return to PSN and XBLA as Skullgirls Encore

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Posted on December 18, 2013 AT 03:54am

Skullgirls developer Lab Zero has confirmed that the game will return to PlayStation Network and Xbox Live Arcade early next year as Skullgirls Encore, following its soon to occur delisting.

Earlier this month the developer announced that following the end of a business deal between publisher Autumn Games and Konami the game would be removed from the PlayStation Network on December 17 (this has since been pushed back to December 31) and Xbox Live Arcade on December 31.

Now Lab Zero has confirmed that the game will be reborn as “Skullgirls Encore” sometime during January 2014. Depending on your region and platform this transition will affect you in different ways.

PlayStation 3 players in the U.S. will receive Skullgirls Encore for free if they own the original version. Encore will be treated as a brand new release, so you will have to head over to the game’s PlayStation Store page and download it before you can play. Previously purchased DLC will not be compatible with Encore, but Lab Zero is offering the character color DLC bundle for free for a limited time following Encore‘s release to ensure purchases are not lost.

Encore will also have a fresh set of leaderboards, new Trophies, and previous save files will no longer be compatible. Finally, a new character, Squigly, will be available for free following the game’s release and is only compatible with the new version of Skullgirls. European PlayStation 3 owners have the exact same stipulations as the U.S., the only difference is that it may take a little longer to get Encore onto the store.

Worldwide on Xbox 360 the game will be under a new publisher in the form of MarvelousAQL. Unlike the PlayStation 3 version, players will not be required to download a new game. Once the transition is complete an update will be released for Skullgirls and a new Compatibility Pack DLC will be made available to download. This means that leaderboards, Achievements, and save files will all carry over, and previously purchased DLC will still be compatible.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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