X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Fallout

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Fallout
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X
Fallout


 

Recent updates to the console versions of both Fallout 4 and Skyrim Special Edition have placed a cap on the number of mods running at any given time.

While mods can make your game look prettier, funnier, or more terrifying, Bethesda seems to believe the old belief that there can be too much of a good thing. As revealed on the Bethesda forums by a community administrator, the mod cap is currently set at 150. While that seems like a lot of mods to me, I’m sure there are gamers playing Skyrim at this moment with an Anime-cowgirl companion, running for their lives from a Macho Man dragon, across a beautifully rendered lush forest with an inventory filled with custom weapons.

Bethesda understands this too, saying the following:

“We understand this is a frustration point for all of you. Like all of you, we’re still new to the process of allowing mods on consoles and working on ways to improve the experience over time. We will be continuing to update both Fallout 4 and Skyrim Special Edition with new updates pertaining to mods, and if we’re able to address these concerns, we will provide information through future release notes.”

What do you think about the mod cap? Let us know in the comments below!

Source: Bethesda

0   POINTS
0   POINTS


About Matt Buchholtz

view all posts

Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded

Skyrim and Fallout 4 console mods now have a cap

With Skyrim and Fallout 4, Bethesda has decided mo' mods mean mo' problems.

By Matt Buchholtz | 02/14/2017 02:30 PM PT | Updated 02/14/2017 02:34 PM PT

News

Recent updates to the console versions of both Fallout 4 and Skyrim Special Edition have placed a cap on the number of mods running at any given time.

While mods can make your game look prettier, funnier, or more terrifying, Bethesda seems to believe the old belief that there can be too much of a good thing. As revealed on the Bethesda forums by a community administrator, the mod cap is currently set at 150. While that seems like a lot of mods to me, I’m sure there are gamers playing Skyrim at this moment with an Anime-cowgirl companion, running for their lives from a Macho Man dragon, across a beautifully rendered lush forest with an inventory filled with custom weapons.

Bethesda understands this too, saying the following:

“We understand this is a frustration point for all of you. Like all of you, we’re still new to the process of allowing mods on consoles and working on ways to improve the experience over time. We will be continuing to update both Fallout 4 and Skyrim Special Edition with new updates pertaining to mods, and if we’re able to address these concerns, we will provide information through future release notes.”

What do you think about the mod cap? Let us know in the comments below!

Source: Bethesda

0   POINTS
0   POINTS



About Matt Buchholtz

view all posts

Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded