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VR - General


 

Updates have been released for The Elder Scrolls V: Skyrim VR, Fallout 4 VR, and Doom VFR.

Kicking things off is an update for Skyrim VR on PlayStation VR that adds the option to adjust the player camera for height, the option to adjust movement speed, an option for a crosshair when using the PlayStation Move controller, and a number of bug fixes. Take a look at the full patch notes below:

New Features

  • Added option for player camera height adjustment
  • Added option to adjust movement speed using direct movement with the PS Move Controllers
  • Option for crosshair when using PS Move Controllers added to VR settings menu
  • Crosshairs when using PS Move Controllers are now only visible when casting

Bug Fixes

  • Fixed issues with left hand mode
  • Fixed issues where perks could be used before they were unlocked
  • Fixed Eagle Eye perk not working with crossbows
  • Fixes for the “Telekinesis” spell
  • Other bug fixes

Next up is a beta update for Fallout 4 VR on HTC Vive that adds the ability to adjust overall world scale, invert Pip-Boy map scrolling, improves performance, and fixes several bugs. The beta patch can be accessed by selecting the beta option from the drop down menu in Fallout 4’s properties on Steam. The full patch notes are below:

New Features

  • Added the following options to VR Settings:
  • * Adjust overall world scale to improve issues relating to height
  • * Invert Pip-Boy map scrolling
  • * “Minimal Power Armor HUD
  • * “Fixed Pip-Boy Size”
  • Added various performance and quality options. Some options will require a game restart.

Bug Fixes

  • Scope support has been added
  • Improved V.A.T.S. targeting
  • Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop)
  • Fixed rendering issues with stars and other sky objects
  • Fixed rendering issues that resulted in flickering lighting
  • Fixed rendering issue with the SteamVR controller models
  • Fixed notes sometimes having invisible text or being upside down
  • Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode
  • Fixed precipitation occlusion
  • Adjusted Pip-Boy and Power Armor HUD visuals
  • Menus that pause the game will no longer move with the HMD
  • Fixed issue with scrolling through crafting requirements when there were more than 5 requirements
  • Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode
  • Fixed Pip-Boy and HUD color settings not saving after restart
  • Fixed the Blitz perk sometimes putting the player in unintended locations
  • Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs.
  • Fixed the player occasionally not being in the right location when starting a new game
  • Fixed occasional crash fix when saving and loading
  • Fixed compass orientation while in Power Armor
  • Various other minor fixes and improvements
  • Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini

Finally, an update has been pushed live for Doom VFR on PC that adds support for the Windows Mixed Reality headset, adds a smooth locomotion control option, adds a weapon pitch option to adjust the angle of weapons, and adds jump to the Gamepad control scheme. Read the full patch notes below:

  • Added Windows Mixed Reality headset support
  • Added Smooth Locomotion control option
  • Added Smooth Locomotion movement speed options
  • Added Weapon Pitch option to adjust angle of weapon on controller
  • Added option for Jump while using VR controllers with Smooth Movement on
  • Added toggle for Dash when smooth movement is on
  • Added Jump to Gamepad controller scheme
  • Fixed an issue with discoloring seen on some HMDs
  • Various bug fixes

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Skyrim VR, Fallout 4 VR, and Doom VFR updates released

Bethesda has released updates for all three of its virtual reality games.

By Matthew Bennett | 01/31/2018 08:58 AM PT

News

Updates have been released for The Elder Scrolls V: Skyrim VR, Fallout 4 VR, and Doom VFR.

Kicking things off is an update for Skyrim VR on PlayStation VR that adds the option to adjust the player camera for height, the option to adjust movement speed, an option for a crosshair when using the PlayStation Move controller, and a number of bug fixes. Take a look at the full patch notes below:

New Features

  • Added option for player camera height adjustment
  • Added option to adjust movement speed using direct movement with the PS Move Controllers
  • Option for crosshair when using PS Move Controllers added to VR settings menu
  • Crosshairs when using PS Move Controllers are now only visible when casting

Bug Fixes

  • Fixed issues with left hand mode
  • Fixed issues where perks could be used before they were unlocked
  • Fixed Eagle Eye perk not working with crossbows
  • Fixes for the “Telekinesis” spell
  • Other bug fixes

Next up is a beta update for Fallout 4 VR on HTC Vive that adds the ability to adjust overall world scale, invert Pip-Boy map scrolling, improves performance, and fixes several bugs. The beta patch can be accessed by selecting the beta option from the drop down menu in Fallout 4’s properties on Steam. The full patch notes are below:

New Features

  • Added the following options to VR Settings:
  • * Adjust overall world scale to improve issues relating to height
  • * Invert Pip-Boy map scrolling
  • * “Minimal Power Armor HUD
  • * “Fixed Pip-Boy Size”
  • Added various performance and quality options. Some options will require a game restart.

Bug Fixes

  • Scope support has been added
  • Improved V.A.T.S. targeting
  • Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop)
  • Fixed rendering issues with stars and other sky objects
  • Fixed rendering issues that resulted in flickering lighting
  • Fixed rendering issue with the SteamVR controller models
  • Fixed notes sometimes having invisible text or being upside down
  • Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode
  • Fixed precipitation occlusion
  • Adjusted Pip-Boy and Power Armor HUD visuals
  • Menus that pause the game will no longer move with the HMD
  • Fixed issue with scrolling through crafting requirements when there were more than 5 requirements
  • Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode
  • Fixed Pip-Boy and HUD color settings not saving after restart
  • Fixed the Blitz perk sometimes putting the player in unintended locations
  • Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs.
  • Fixed the player occasionally not being in the right location when starting a new game
  • Fixed occasional crash fix when saving and loading
  • Fixed compass orientation while in Power Armor
  • Various other minor fixes and improvements
  • Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini

Finally, an update has been pushed live for Doom VFR on PC that adds support for the Windows Mixed Reality headset, adds a smooth locomotion control option, adds a weapon pitch option to adjust the angle of weapons, and adds jump to the Gamepad control scheme. Read the full patch notes below:

  • Added Windows Mixed Reality headset support
  • Added Smooth Locomotion control option
  • Added Smooth Locomotion movement speed options
  • Added Weapon Pitch option to adjust angle of weapon on controller
  • Added option for Jump while using VR controllers with Smooth Movement on
  • Added toggle for Dash when smooth movement is on
  • Added Jump to Gamepad controller scheme
  • Fixed an issue with discoloring seen on some HMDs
  • Various bug fixes
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89