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THE BUZZ: Glen Schofield, General Manager of Sledgehammer Games, has dismissed critics who state that the Call of Duty Infinity Ward engine is getting old.

All Call of Duty titles since Call of Duty 2 have been built using the engine which gets modified with every new release, however some fans are beginning to feel that the engine is showing its age.

“I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche. And what I mean by that is that it’s stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade,” Schofield told CVG. “We worked with engines before that are like f***ing spaghetti. You can’t work on a part and put it back in without messing with everything else. Modern Warfare 3’s levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail.”

“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference,” he added. “Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea,” he added. “And then on top of that you have what we added to the audio engine. Then there’s a lot of stuff under the hood. People don’t think about this but when you make your tools better and you can iterate twice as many times, you make the game better. So instead of going, ‘Well, I’d really like to move that guy over an inch, that would actually make it better’. And people going, ‘Ah, that’s a pain in the arse. I’m not going to move him’. Imagine multiplying that over 200 times, 300 times, a 1,000 times over the course of the game. By not moving something, you’re really affecting quality. With the tools we’ve added, maybe we can move them. The more you can iterate, the better the game will be.”

EGM’s TAKE: Basically, even though the Infinity Ward engine has the same shell it’s insides have been heavily redesigned time and time again. This keeps the engine fresh and viable.

Do you feel it’s time for a new Call of Duty engine? Leave your thoughts below.

Source: CVG

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Sledgehammer Believes Call of Duty Engine is Not Getting Old

Glen Schofield, General Manager of Sledgehammer Games, has dismissed critics who state that the Call of Duty Infinity Ward engine is getting old.

By Matthew Bennett | 10/17/2011 08:19 AM PT

News

THE BUZZ: Glen Schofield, General Manager of Sledgehammer Games, has dismissed critics who state that the Call of Duty Infinity Ward engine is getting old.

All Call of Duty titles since Call of Duty 2 have been built using the engine which gets modified with every new release, however some fans are beginning to feel that the engine is showing its age.

“I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche. And what I mean by that is that it’s stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade,” Schofield told CVG. “We worked with engines before that are like f***ing spaghetti. You can’t work on a part and put it back in without messing with everything else. Modern Warfare 3’s levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail.”

“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference,” he added. “Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea,” he added. “And then on top of that you have what we added to the audio engine. Then there’s a lot of stuff under the hood. People don’t think about this but when you make your tools better and you can iterate twice as many times, you make the game better. So instead of going, ‘Well, I’d really like to move that guy over an inch, that would actually make it better’. And people going, ‘Ah, that’s a pain in the arse. I’m not going to move him’. Imagine multiplying that over 200 times, 300 times, a 1,000 times over the course of the game. By not moving something, you’re really affecting quality. With the tools we’ve added, maybe we can move them. The more you can iterate, the better the game will be.”

EGM’s TAKE: Basically, even though the Infinity Ward engine has the same shell it’s insides have been heavily redesigned time and time again. This keeps the engine fresh and viable.

Do you feel it’s time for a new Call of Duty engine? Leave your thoughts below.

Source: CVG

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89