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Call of Duty has gone off in a different direction this year by allowing two main teams to work on the franchise in the shape of Infinity Ward and Sledgehammer games.

Sledgehammer’s Michael Condrey told NowGamer about just how difficult it was trying to top Modern Warfare 2.

“It’s quite a challenge, I tell you, we’re standing on the shoulders of greatness on Modern Warfare 2. It’s a fantastic game. Infinity Ward has been working in the franchise for a decade and they’re arguably the best first-person shooter development team out there.”

“They have a lot of legacy, history and knowledge with the franchise. They bring a lot of ideas of things they wanted to do in Modern Warfare 2 but didn’t get to just because of time. Sledgehammer Games came from Dead Space, which was action game of the year in 2008 and we bring a sort of fan perspective and fresh new energy.”

“So together, we push each other to look at every part of the game, the campaign, is it epic? What can we do to really push that forward? Spec Ops, how do we make sure it’s the best? So there’s a commitment to excellence, leave it all on the table, just push as hard as you can mentality.”

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Sledgehammer: Infinity Ward Arguably The Best FPS Developer Out There

By EGM Staff | 08/26/2011 04:56 AM PT

News

Call of Duty has gone off in a different direction this year by allowing two main teams to work on the franchise in the shape of Infinity Ward and Sledgehammer games.

Sledgehammer’s Michael Condrey told NowGamer about just how difficult it was trying to top Modern Warfare 2.

“It’s quite a challenge, I tell you, we’re standing on the shoulders of greatness on Modern Warfare 2. It’s a fantastic game. Infinity Ward has been working in the franchise for a decade and they’re arguably the best first-person shooter development team out there.”

“They have a lot of legacy, history and knowledge with the franchise. They bring a lot of ideas of things they wanted to do in Modern Warfare 2 but didn’t get to just because of time. Sledgehammer Games came from Dead Space, which was action game of the year in 2008 and we bring a sort of fan perspective and fresh new energy.”

“So together, we push each other to look at every part of the game, the campaign, is it epic? What can we do to really push that forward? Spec Ops, how do we make sure it’s the best? So there’s a commitment to excellence, leave it all on the table, just push as hard as you can mentality.”

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