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Sniper aiming fixes, Support class options, M320 refill speed changes, other future updates for Battlefield 3

By
Posted on January 12, 2012 AT 02:18pm

THE BUZZ: It’s that time again—another round of information on upcoming Battlefield 3 updates from DICE’s Alan Kertz.

Here’s what Kertz had to say in regards to the following questions:

When asked if sniper rifles would be getting a fix in terms of their red dont/holo inaccuracy when trying to aim down sights: “Indeed”

When asked if the game could get an RPG rocket that fired at real-life speed but with realist inaccuracy: “Generally I try to stay away from inaccuracy as a balance mechanic.”

When asked if there is any chance of the Support class getting Heavy Barrel option like in the beta: “Maybe on the clip based weapons. It would be an interesting choice for them.”

When a BF3 fan said that he loved the .44 Magnum, but ‘don’t you think 5 hit kill at range is a little much. It has 6 rounds.’: “We agree, you and I.”

When asked if DICE is really thinking about nerving the javelin: “Wut? Against choppers a bit maybe.”

When a player says that they think the M320 should be removed, or that players shouldn’t be able to refill ammo for them (due to, in the player’s words, a ‘whole team using only M320′s is just annoying’): “The refill speed on them is too fast, will update.”

Also on the M320, when asked if it is near the top for most kills stats-wise: “No where close.”

When asked if an Underslung Rail on the L85 would be possible: “The L85 rail requires a substantial increase in hand guard length. Its not a prio for me at the moment.”

When asked if tracer darts might be brought from Bad Company 2 to Battlefield 3: “No tracer darts, the SOFLAM fills that role.”

EGM’s TAKE: Seems like a few bigger points being mentioned there that many Battlefield 3 players have either been hoping would be changed or at least talked about. Anything on this list you’re glad to see being considered, or anything out there that you still think really needs fixing?

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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