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Sony Online Entertainment has announced that it is currently prototyping a new endgame challenge mode for DC Universe Online players.

Survival Mode will be a wave-style event that will see eight players facing waves of enemies that progressively get more difficult to defeat. The event will end once the entire raid wipes, and players will receive rewards at various milestones. The mode will use already existing characters, will not be tied to DLC, and will only be available for limited periods of time.

“We are about to begin the earliest stages of designing and prototyping a new kind of content, which we’re currently calling Survival Mode,” SOE’s JackFrost wrote on the official forums. “This is very much an experiment, and very much in direct response to your requests for an event in-game somewhat inspired by the PvE Challenges you’ve seen on Friday Night Legends, something that can provide ongoing and increasing challenge to endgame players even between DLC releases.

“As mentioned before, this is very much an experiment based on what we’ve been able to do in a limited way on FNL, and in response to your feedback watching and playing. This first prototype will be just that – a prototype – and we’ll be looking at everyone’s feedback while we create it and once it is live, so that we can improve it and utilize what we learn for improvements in the future.”

A brief rundown of the mode can be found below:

  • This will be a “wave” style event, where 8-player groups face off against waves of progressively tougher enemies and bosses.
  • The event will end with a full raid wipe, and once you’re knocked out (and not rallied), you’re out.
  • You will receive some type of small reward at milestones throughout the event, marking how far you survived.
    • We want you to earn something meaningful at the end of the day, but not make this necessary to progression.
    • We are open to ideas and suggestions!
  • We will return to an existing environment and use existing (but ever more challenging) enemies.
    • Initially, we are planning to use Oan Sciencells, and feature a multitude of Lantern-related characters.
    • Reusing existing resources means we can do this without impacting future content planned for DLCs.
  • The event will likely be available only for limited amounts of time, cycling in and out of the game.
  • It will not be attached to any DLC, but it will require a high (end-game) Combat Rating.
  • Finally – and most importantly – it is intended to be a FUN, extra event for leagues and groups of players to throw themselves at, see a completely new experience in DCUO, and take real satisfaction in their accomplishments.

Via: Massively 

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

SOE prototyping ‘Survival Mode’ for DC Universe Online

By Matthew Bennett | 04/28/2014 11:06 AM PT

News

Sony Online Entertainment has announced that it is currently prototyping a new endgame challenge mode for DC Universe Online players.

Survival Mode will be a wave-style event that will see eight players facing waves of enemies that progressively get more difficult to defeat. The event will end once the entire raid wipes, and players will receive rewards at various milestones. The mode will use already existing characters, will not be tied to DLC, and will only be available for limited periods of time.

“We are about to begin the earliest stages of designing and prototyping a new kind of content, which we’re currently calling Survival Mode,” SOE’s JackFrost wrote on the official forums. “This is very much an experiment, and very much in direct response to your requests for an event in-game somewhat inspired by the PvE Challenges you’ve seen on Friday Night Legends, something that can provide ongoing and increasing challenge to endgame players even between DLC releases.

“As mentioned before, this is very much an experiment based on what we’ve been able to do in a limited way on FNL, and in response to your feedback watching and playing. This first prototype will be just that – a prototype – and we’ll be looking at everyone’s feedback while we create it and once it is live, so that we can improve it and utilize what we learn for improvements in the future.”

A brief rundown of the mode can be found below:

  • This will be a “wave” style event, where 8-player groups face off against waves of progressively tougher enemies and bosses.
  • The event will end with a full raid wipe, and once you’re knocked out (and not rallied), you’re out.
  • You will receive some type of small reward at milestones throughout the event, marking how far you survived.
    • We want you to earn something meaningful at the end of the day, but not make this necessary to progression.
    • We are open to ideas and suggestions!
  • We will return to an existing environment and use existing (but ever more challenging) enemies.
    • Initially, we are planning to use Oan Sciencells, and feature a multitude of Lantern-related characters.
    • Reusing existing resources means we can do this without impacting future content planned for DLCs.
  • The event will likely be available only for limited amounts of time, cycling in and out of the game.
  • It will not be attached to any DLC, but it will require a high (end-game) Combat Rating.
  • Finally – and most importantly – it is intended to be a FUN, extra event for leagues and groups of players to throw themselves at, see a completely new experience in DCUO, and take real satisfaction in their accomplishments.

Via: Massively 

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89