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THE BUZZ: It happens every time a new gaming system launches: People on both sides argue if it’s a success or a failure. Today, Sony announced a first batch of sales numbers to show how the Vita is doing.

EGM’s TAKE: So, how is the Vita doing?

According to Sony, their new portable system has sold over 1.2 million units worldwide so far. As for games, over 2 million PS Vita games have been sold via both physical copies at retail and as digital downloads via PSN.

“PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn’t be more thrilled with the reaction we’re seeing from consumers and the pace at which PS Vita is selling,” said President and Group CEO of Sony Computer Entertainment Inc. Andrew House in the announcement. “The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context. To sustain momentum, we’re working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe.”

While Sony doesn’t offer a per-region breakdown for those sales, we do know from weekly Japanese sales numbers that the Vita has sold just under 600,000 units in Japan. So, that would mean that an additional 600,000 units have been sold across the rest of the countries the Vita has launched in.

Is that a good number? It’s really hard to tell at this point, to be honest. Sure, launch numbers are important—but what’s even more important is how sales continue on in the coming months.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Sony Announces Hardware, Software Sales Numbers for PS Vita

It happens every time a new gaming system launches: People on both sides argue if it's a success or a failure. Today, Sony announced a first batch of sales numbers to show how the Vita is doing.

By Eric Patterson | 02/28/2012 05:47 PM PT

News

THE BUZZ: It happens every time a new gaming system launches: People on both sides argue if it’s a success or a failure. Today, Sony announced a first batch of sales numbers to show how the Vita is doing.

EGM’s TAKE: So, how is the Vita doing?

According to Sony, their new portable system has sold over 1.2 million units worldwide so far. As for games, over 2 million PS Vita games have been sold via both physical copies at retail and as digital downloads via PSN.

“PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn’t be more thrilled with the reaction we’re seeing from consumers and the pace at which PS Vita is selling,” said President and Group CEO of Sony Computer Entertainment Inc. Andrew House in the announcement. “The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context. To sustain momentum, we’re working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe.”

While Sony doesn’t offer a per-region breakdown for those sales, we do know from weekly Japanese sales numbers that the Vita has sold just under 600,000 units in Japan. So, that would mean that an additional 600,000 units have been sold across the rest of the countries the Vita has launched in.

Is that a good number? It’s really hard to tell at this point, to be honest. Sure, launch numbers are important—but what’s even more important is how sales continue on in the coming months.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.