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Sony removes Watch Dogs PS4 1080p/60fps listing [update: resolution/fps revealed]

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Posted on May 13, 2014 AT 03:00pm

Update: Ubisoft has now confirmed that Watch Dogs will not run at 1080p and 60 fps on PlayStation 4. In a new blog post, the publisher revealed that the game will run at 900p on PlayStation 4 and 792p on Xbox One, and at 30 frames per second on both consoles.

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” explained Jonathan MorinWatch Dogs‘ creative director. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything.

“You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

Original Story: This weekend Sony’s Watch Dogs product page listed 1080p resolution and 60 frames per second as one of the game’s selling points. These claims have now been removed from the page.

Previously, the listing read: ”Hack everything as you make your way through Chicago’s underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.” Now the final part about 1080p and 60fps has been removed.

There’s no word on why the claims were removed, but previously it has been reported that the game will run at 1080p/30fps on PS4 and at 960p/30fps on Xbox One—neither of these figures have been confirmed.

Watch Dogs is set to launch May 27 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

Via: Game Informer

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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