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Soulcalibur: Lost Swords is single-player only due to its pay-to-win model

Posted on May 20, 2014 AT 10:50am

Soulcalibur: Lost Swords, Project Soul and Bandai Namco’s free-to-play fighter for PS3, is strictly single-player due to its pay-to-win model, series producer Masaaki Hoshino told Siliconera.

“The reason that we went single-player…” Hoshino said, “well, originally, we were thinking about having a multiplayer option, but because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new player.

“In the single-player experience, having a pay-to-win structure won’t impede the player’s experience with the game.”

Lost Swords is the first free-to-play entry in the Soulcalibur series, and the first new installment since 2012’s Soulcalibur V. Lost Swords launched exclusively on PSN for PS3 at the end of last month.

Source: Siliconera

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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