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Spider-Man


 

Game Informer has unearthed a plethora of details about the upcoming Spider-Man from an exclusive hands-on and developer interview, covering how it feels to web swing across the city, the game’s lack of microtransactions, and more.

The web swinging was indisputably what set the classic Spider-Man 2: The Game above all other Spider-Man games. Marvel’s Spider-Man seems to have taken influences from that experience, with elements like webs that actually stick to buildings and momentum playing a factor in Spider-Man’s trajectory. There are also more skillful traversal maneuvers, such as the slingshot-like web-zip, giving players full control of their urban navigation.

In a separate interview with creative director Bryan Intihar, fans learned that there will be more than enough space to web swing around, as the game world is “several times larger” than that of developer Insomniac’s previous game, Sunset Overdrive. For those that need a break from the web swinging (for some weird reason), the game offers the subway system as a method of fast-traveling. Unfortunately, such a large map does take its toll on the technical side of the game, as both the PS4 and PS4 Pro versions will be locked at 30 frames per second.

During its hands-on, Game Informer also learned about some of the collectibles Marvel’s Spider-Man has in store for gamers. While not all were viewable, Game Informer saw slots for at least a dozen different Spidey suits, all of which will offer the player unique abilities. Currently, we know of the Noir and Wrestling suits, as well as the Spider-Punk suit coming as a pre-order bonus. This may cause fans to wonder if some of these suits will have to be purchased with real money, but when Intihar was asked about the presence of microtransactions in Spider-Man, he responded, “Hell no.”

Other bits of info revealed in the interview include a photo mode, Spidey’s ability to interact with random NPCs, and more. Players will also get the chance to play as Mary Jane, although presumably not while swinging from the rooftops. Both the full interview and the breakdown of the web swinging and combat are available on Game Informer‘s official website.

Spider-Man launches September 7th, exclusively on PlayStation 4.

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Spider-Man dev weighs in on microtransactions, reveals gameplay info

There's almost too much new Spider-Man information to handle.

By Nick Plessas | 04/4/2018 03:30 PM PT

News

Game Informer has unearthed a plethora of details about the upcoming Spider-Man from an exclusive hands-on and developer interview, covering how it feels to web swing across the city, the game’s lack of microtransactions, and more.

The web swinging was indisputably what set the classic Spider-Man 2: The Game above all other Spider-Man games. Marvel’s Spider-Man seems to have taken influences from that experience, with elements like webs that actually stick to buildings and momentum playing a factor in Spider-Man’s trajectory. There are also more skillful traversal maneuvers, such as the slingshot-like web-zip, giving players full control of their urban navigation.

In a separate interview with creative director Bryan Intihar, fans learned that there will be more than enough space to web swing around, as the game world is “several times larger” than that of developer Insomniac’s previous game, Sunset Overdrive. For those that need a break from the web swinging (for some weird reason), the game offers the subway system as a method of fast-traveling. Unfortunately, such a large map does take its toll on the technical side of the game, as both the PS4 and PS4 Pro versions will be locked at 30 frames per second.

During its hands-on, Game Informer also learned about some of the collectibles Marvel’s Spider-Man has in store for gamers. While not all were viewable, Game Informer saw slots for at least a dozen different Spidey suits, all of which will offer the player unique abilities. Currently, we know of the Noir and Wrestling suits, as well as the Spider-Punk suit coming as a pre-order bonus. This may cause fans to wonder if some of these suits will have to be purchased with real money, but when Intihar was asked about the presence of microtransactions in Spider-Man, he responded, “Hell no.”

Other bits of info revealed in the interview include a photo mode, Spidey’s ability to interact with random NPCs, and more. Players will also get the chance to play as Mary Jane, although presumably not while swinging from the rooftops. Both the full interview and the breakdown of the web swinging and combat are available on Game Informer‘s official website.

Spider-Man launches September 7th, exclusively on PlayStation 4.

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808