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A Splatoon patch releasing Wednesday will add a few extra modes, a higher level cap, and even some new music.

Nintendo posted the version 2.0.0 patch notes for the free update here in Japanese. Thankfully, Reddit user frozenpandaman provided a full translation of the changes on the game’s subreddit.

If you don’t feel like getting into the all nitty gritty details, the biggest changes include the addition of a Tag Match mode (known as Squad Battle stateside) that lets groups of friends find other pre-assembled teams to play ranked matches against, Private Match settings, and a new level cap of 50. Other changes include added gear and background music, as well as a host of balance changes to weapons and maps.

Here’s the complete rundown, again courtesy of Reddit’s frozenpandaman:

Addition of Tag Match

  • Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in “Tag Match” mode.
    • As for ranked battles, you must be level 10+ to participate.
      • After linking up with friends, you can then link up with your friends’ friends.
      • In the case you want to join only with specific friends, please use the option to set a password.
    • Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
      • Players playing ranked battles, you may not compete with players playing Tag Match mode.
    • You may play Tag Match mode with 4, 3, or 2 players.
      • Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
      • In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a “2 group of 2 vs. 2 groups of 2” battle.

Addition of Private Match mode

  • Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
    • After linking up with friends, you can then link up with your friends’ friends.
      • In the times you want to participate only with specific friends, please use the option to set a password.

Changes regarding level

  • You may now level up to level 50.
    • Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.

Changes regarding rank

  • You are now able to rank up to the S and S+ ranks.
    • You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
    • Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
  • The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
  • If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Addition of gear

  • New gear will be added, which can be bought from the shops at random.

Addition of BGM

  • New BGM (background music) will be added, which can be heard at random while in battle.

Splatfest changes

  • In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.

Stage adjustments

  • Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
  • Saltspray Rig: Tower Control mode, adjusting certain stage elements.
  • Arowana Mall: Splat Zones mode, adjusting certain stage elements.
  • Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
  • Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments

  • Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
  • Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
  • Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
    • In both cases these are the numbers without the “Special Charge Up” gear ability.

Sub Weapon adjustments

  • Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly in rare cases has been fixed.

Gear Ability adjustments

  • Tenacity: Special Gauge will now start filling at the start of a match (rather than before the match begun) if there is a disparity between the number of players on teams. (thanks /u/pandapanpanda[2]  , the language in this one and the one below were a bit difficult to figure out)
  • Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.

Match-related sound effect adjustments

  • The Inkstrike can now be better heard from the left, right, and behind.
  • Some of the long-ranged weapons’ hit sounds will now be easier to hear from farther away.

Other

  • Other adjustments to the game have been made so players may have a more pleasant experience.

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Splatoon receiving new gear, level cap, more in Wednesday patch

By Jeff Landa | 08/3/2015 11:18 PM PT

News

A Splatoon patch releasing Wednesday will add a few extra modes, a higher level cap, and even some new music.

Nintendo posted the version 2.0.0 patch notes for the free update here in Japanese. Thankfully, Reddit user frozenpandaman provided a full translation of the changes on the game’s subreddit.

If you don’t feel like getting into the all nitty gritty details, the biggest changes include the addition of a Tag Match mode (known as Squad Battle stateside) that lets groups of friends find other pre-assembled teams to play ranked matches against, Private Match settings, and a new level cap of 50. Other changes include added gear and background music, as well as a host of balance changes to weapons and maps.

Here’s the complete rundown, again courtesy of Reddit’s frozenpandaman:

Addition of Tag Match

  • Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in “Tag Match” mode.
    • As for ranked battles, you must be level 10+ to participate.
      • After linking up with friends, you can then link up with your friends’ friends.
      • In the case you want to join only with specific friends, please use the option to set a password.
    • Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
      • Players playing ranked battles, you may not compete with players playing Tag Match mode.
    • You may play Tag Match mode with 4, 3, or 2 players.
      • Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
      • In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a “2 group of 2 vs. 2 groups of 2” battle.

Addition of Private Match mode

  • Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
    • After linking up with friends, you can then link up with your friends’ friends.
      • In the times you want to participate only with specific friends, please use the option to set a password.

Changes regarding level

  • You may now level up to level 50.
    • Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.

Changes regarding rank

  • You are now able to rank up to the S and S+ ranks.
    • You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
    • Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
  • The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
  • If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Addition of gear

  • New gear will be added, which can be bought from the shops at random.

Addition of BGM

  • New BGM (background music) will be added, which can be heard at random while in battle.

Splatfest changes

  • In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.

Stage adjustments

  • Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
  • Saltspray Rig: Tower Control mode, adjusting certain stage elements.
  • Arowana Mall: Splat Zones mode, adjusting certain stage elements.
  • Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
  • Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments

  • Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
  • Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
  • Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
    • In both cases these are the numbers without the “Special Charge Up” gear ability.

Sub Weapon adjustments

  • Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly in rare cases has been fixed.

Gear Ability adjustments

  • Tenacity: Special Gauge will now start filling at the start of a match (rather than before the match begun) if there is a disparity between the number of players on teams. (thanks /u/pandapanpanda[2]  , the language in this one and the one below were a bit difficult to figure out)
  • Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.

Match-related sound effect adjustments

  • The Inkstrike can now be better heard from the left, right, and behind.
  • Some of the long-ranged weapons’ hit sounds will now be easier to hear from farther away.

Other

  • Other adjustments to the game have been made so players may have a more pleasant experience.
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