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Speaking to VideoGamer.com, Square Enix worldwide technology director Julien Merceron said that he expects the next round of gaming hardware to be a huge leap graphically, using techniques and effects that create CG-level visuals.

“I think that we’re still going to see a big leap in graphics,” Merceron told VideoGamer.com. “In terms of technology I think we’ll see developers taking advantage of physically-based rendering, physically-based lighting. I think people will take advantage of global illumination, or at least some form approximation of global illumination, so that could have a significant impact on graphics quality.”

As part of this, Merceron said he expects more assets will be able to be shared between movies and television shows, and the video games based off of them. He also said he believes we’ll see the graphical different far more in realistic games versus cartoony ones – such as how you can notice the graphical power of the CG in Avatar far more than the differences between the technological levels of the Toy Story movies.

Source: VideoGames.com

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Square Enix predicts next-gen consoles will be a big graphical leap, CG-like in quality

By EGM Staff | 07/25/2011 09:28 AM PT

News

Speaking to VideoGamer.com, Square Enix worldwide technology director Julien Merceron said that he expects the next round of gaming hardware to be a huge leap graphically, using techniques and effects that create CG-level visuals.

“I think that we’re still going to see a big leap in graphics,” Merceron told VideoGamer.com. “In terms of technology I think we’ll see developers taking advantage of physically-based rendering, physically-based lighting. I think people will take advantage of global illumination, or at least some form approximation of global illumination, so that could have a significant impact on graphics quality.”

As part of this, Merceron said he expects more assets will be able to be shared between movies and television shows, and the video games based off of them. He also said he believes we’ll see the graphical different far more in realistic games versus cartoony ones – such as how you can notice the graphical power of the CG in Avatar far more than the differences between the technological levels of the Toy Story movies.

Source: VideoGames.com

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