THE BUZZ: A new developer diary has been released for SSX, featuring Creative Director Todd Batty talking us through the game’s multiplayer features.

EGM’s TAKE: SSX has two forms of multiplayer, indirect and direct — the former uses the game’s RiderNet service which allows you to post times on tracks and then challenge friends to beat your ghost or vice-versa. The latter involves Global Events: these can be joined by anyone at any time, in which you jump in set your time and continue on. Each event has a duration and at the end the winner takes the pot. Some events cost more than others to join, but end up with a bigger payoff. Finally there are Custom Events, which allow you to take all of the rules from across SSX and choose the ones you want to activate for a race between you and your friends. SSX’s online play is finally looking to bring the community together in massive online events and a constant state of competitive play.

What do you think of the game’s online features? Leave a comment below.


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About Matthew Bennett

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Matt has only been covering the gaming world for a short while, but he’s eager to make his mark. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89