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The Standalone version of the crazy zombie infested Arma 2 mod DayZ could make its way to consoles, but only if the PC version sells well.

“You’re not going to put it on the consoles if you’re only going to sell 100,000 units or something like that,” project lead Dean Hall told Joystiq. “DayZ will be driven by its PC development and it will innovative on that. And, once we’re at a point, we’ll take it and do a Mac version, 360 and PS3.”

DayZ has taken the world by storm, and I’m almost certain that it would sell well on consoles, but it would be a massive undertaking for the team. Hall also ruled out support for mods in the PC version of DayZ at launch, simply stating that the team had no plans to include support initially.

Would you buy a console version? Let us know in the comments below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Standalone Version of DayZ Could Come to Consoles

The Standalone version of the crazy zombie infested Arma 2 mod DayZ could make its way to consoles, but only if the PC version sells well.

By Matthew Bennett | 08/20/2012 04:52 AM PT

News

The Standalone version of the crazy zombie infested Arma 2 mod DayZ could make its way to consoles, but only if the PC version sells well.

“You’re not going to put it on the consoles if you’re only going to sell 100,000 units or something like that,” project lead Dean Hall told Joystiq. “DayZ will be driven by its PC development and it will innovative on that. And, once we’re at a point, we’ll take it and do a Mac version, 360 and PS3.”

DayZ has taken the world by storm, and I’m almost certain that it would sell well on consoles, but it would be a massive undertaking for the team. Hall also ruled out support for mods in the PC version of DayZ at launch, simply stating that the team had no plans to include support initially.

Would you buy a console version? Let us know in the comments below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89