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Star Citizen and Kingdom Come: Deliverance may be worlds apart in terms of setting, but in terms of technology they have a lot in common and both are hoping to learn from each other in an “unofficial partnership.”

“Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds,” Star Citizen developer Chris Roberts wrote.

It appears that Roberts is most interested in Deliverance’s character creation technology: “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood.

“Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

“The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done,” he added. “We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing!

“I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”

Kingdom Come creative director Dan Vavra echoed Robert’s statement in an update on the game’s Kickstarter page: “So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself,” he said.

“He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?

“So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well.”

Star Citizen is set to release on PC in 2015 and Kingdom Come: Deliverance is being developed for PC, Xbox One, and PlayStation 4 for release in Q4 2015.

Via: Eurogamer

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Star Citizen and Kingdom Come devs to share tech secrets in ‘unofficial partnership’

By Matthew Bennett | 02/20/2014 07:40 AM PT

News

Star Citizen and Kingdom Come: Deliverance may be worlds apart in terms of setting, but in terms of technology they have a lot in common and both are hoping to learn from each other in an “unofficial partnership.”

“Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds,” Star Citizen developer Chris Roberts wrote.

It appears that Roberts is most interested in Deliverance’s character creation technology: “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood.

“Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

“The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done,” he added. “We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing!

“I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”

Kingdom Come creative director Dan Vavra echoed Robert’s statement in an update on the game’s Kickstarter page: “So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself,” he said.

“He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?

“So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well.”

Star Citizen is set to release on PC in 2015 and Kingdom Come: Deliverance is being developed for PC, Xbox One, and PlayStation 4 for release in Q4 2015.

Via: Eurogamer

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89