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Star Citizen‘s dogfighting Arena Commander module will not launch today as originally planned due to a number of bugs, creator Chris Roberts has confirmed.

“The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8,” Roberts wrote. “Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.

He added that the team has no intention of releasing anything until it is stable and playable, regardless of any deadlines that have been set. “It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.

“I know that’s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.”

You can take a look at the list of current bugs here.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Star Citizen’s Arena Commander module delayed

By Matthew Bennett | 05/29/2014 11:04 AM PT

News

Star Citizen‘s dogfighting Arena Commander module will not launch today as originally planned due to a number of bugs, creator Chris Roberts has confirmed.

“The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8,” Roberts wrote. “Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.

He added that the team has no intention of releasing anything until it is stable and playable, regardless of any deadlines that have been set. “It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.

“I know that’s not the news you wanted to hear tonight. No-one would like to see the community get their hands on Arena Commander more than I would.”

You can take a look at the list of current bugs here.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89