Star Wars Battlefront II launched on November 17th amid a raging controversy surrounding its microtransactions and progression system. Despite the fact that EA announced it was temporarily removing all microtransactions from the game a day before Battlefront II launched, it seems like initial launch sales still suffered, at least in the U.K.
Battlefront II‘s physical sales at launch were 60 percent lower than DICE’s first Battlefront on the U.K. charts. Not only that, but Battlefront II failed to wrest the top spot from Call of Duty: WWII, landing at number two.
To be fair, these figures do not include Battlefront II‘s digital sales, which will almost certainly outpace the first Battlefront‘s given how the market has shifted. However, it’s far from certain the game’s digital sales would make up for the 60 percent dip in physical sales.
Fans had been skeptical about Battlefront II‘s loot box system ever since it was revealed at EA Play 2017, with a later reveal of its in-game currency pretty much confirming that the full-priced shooter would have pay-to-win elements. The Sith really hit the fan more recently, however, when an EA rep’s Reddit comment defending the exorbitant hero costs became the most downvoted in the site’s history.
It looks like EA’s concession to fans just before Battlefront II‘s release might have been too little, too late, as feelings of resentment surely carried over into the game’s release. It will be interesting to see if sales pick up as the holiday season approaches. The story about Battlefront II‘s controversy reached mainstream news outlets like CNN and NPR, so even parents who would be more likely to buy a Star Wars game for their kids might think twice now before throwing down 60 bucks at GameStop.
Star Wars Battlefront II is available now for Xbox One, PlayStation 4, and PC.