The first post-launch changes to Star Wars Battlefront II‘s highly contentious progression system have gone live in the game, but they only focus on half the issue.
Three different multiplayer changes were made to the game, all of which were detailed in a recent post to the official Battlefront website. The changes include an increase to the end-of-match credit payout, particularly for top players, as well as a three-fold increase to the amount of daily credits players can earn in Arcade (now 1,500) and an increase to the amount of crafting parts given in the game’s Daily Login Crate.
While these changes should ease the grind of unlocking the game’s content, they do little to combat the uncertainty of the game’s progression system. The multiplayer’s loot boxes, called Crates, are still fully intact and operate generally the same as always, meaning the rate at which players unlock certain content is still left up to the randomness of Crates over individual skill. What is more, when the game’s Crystal microtransaction currency makes it return, these changes will still allow for an unhealthy pay-to-win dynamic, where in those that put more money into the game will gain combative advantages significantly quicker than their peers.
The post detailing the changes promises larger changes to come, which hopefully will include tweaks to how Crates operate, but for now, players will have to make do with an ease to the grind. Ideally, Crates would only include cosmetic items, but despite the customization options recently discovered hidden in the game, EA has claimed that cosmetic options would violate Star Wars canon.
While fans wait with bated breath to learn what other adjustments are coming to the progression system, they can at least enjoy the new The Last Jedi-themed content dropping tomorrow, December 5th. The seasonal event will last four weeks, introducing a variety of content and challenges based on the upcoming Star Wars film.
Source: EA Star Wars Battlefront II