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Star Wars Battlefront


 

Players’ dissatisfaction with Star Wars Battlefront II‘s progression system doesn’t necessarily mean they don’t want to progress, just that they don’t want to spend the time doing it. To solve this issue, several ingenuous players have created means by which they can progress in Battlefront II without having to pick up a controller.

The simplest of these Battlefront-playing rigs to surface online recently involves a classic rubber band trick. Reddit user F0ngen posted an image of a DualShock 4 controller with both analog sticks strapped in different directions. This will keep the in-game character moving, resulting in consecutive end-of-match credit rewards, without the player needing to be present or having to worry about being disconnected for inactivity—at least prior to the patch that removed auto-spawning.

The new requirement of spawning input was addressed by the increased complexity of these next two rigs. Reddit user lowberg created a mechanical brace for their controller out of gears and wood, which they claim will “unskillfully collect credits, while simultaneously building a sense of pride and accomplishment.”

Even more intricate is the robot built from Lego and posted to the Sariel’s LEGO Workshop YouTube channel, with input variance so complex it might even get a kill for you.

While these are intriguing concepts for avoiding the tedious grind of Battlefront II‘s progression system, they are rather unfair for the teammates you get matched up with, and therefore not recommended. Ideally, the popularity of these rigs will kickstart developer DICE into reworking the game’s progression system. Steps were already taken in the right direction when the game’s purchasable currency was deactivated, but that is scheduled to return at a later date, meaning more permanent changes are needed.

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Star Wars Battlefront II players invent absurd ways to beat the grind

Maybe this is what EA meant by "a sense of pride and accomplishment."

By Nick Plessas | 11/27/2017 12:00 PM PT

Video

Players’ dissatisfaction with Star Wars Battlefront II‘s progression system doesn’t necessarily mean they don’t want to progress, just that they don’t want to spend the time doing it. To solve this issue, several ingenuous players have created means by which they can progress in Battlefront II without having to pick up a controller.

The simplest of these Battlefront-playing rigs to surface online recently involves a classic rubber band trick. Reddit user F0ngen posted an image of a DualShock 4 controller with both analog sticks strapped in different directions. This will keep the in-game character moving, resulting in consecutive end-of-match credit rewards, without the player needing to be present or having to worry about being disconnected for inactivity—at least prior to the patch that removed auto-spawning.

The new requirement of spawning input was addressed by the increased complexity of these next two rigs. Reddit user lowberg created a mechanical brace for their controller out of gears and wood, which they claim will “unskillfully collect credits, while simultaneously building a sense of pride and accomplishment.”

Even more intricate is the robot built from Lego and posted to the Sariel’s LEGO Workshop YouTube channel, with input variance so complex it might even get a kill for you.

While these are intriguing concepts for avoiding the tedious grind of Battlefront II‘s progression system, they are rather unfair for the teammates you get matched up with, and therefore not recommended. Ideally, the popularity of these rigs will kickstart developer DICE into reworking the game’s progression system. Steps were already taken in the right direction when the game’s purchasable currency was deactivated, but that is scheduled to return at a later date, meaning more permanent changes are needed.

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808